![]() RTS games were even major players in the licensing ecosystem. I remember being in awe of Supreme Commander, and the mountains of RAM necessary to render its buzzing, quicksilver spaceships. ![]() Gamers benchmarked the latest graphics cards by how well they could process the swarming units onscreen. It was the trump card they held over the console contingency-seriously, what's the point of buying an Xbox if it can't play Homeworld, Dawn of War, or Company of Heroes? ![]() PC grognards used to orient their entire hype indexes around the latest Relic release. The game's first sequel, StarCraft II: Wings of Liberty, sold over 3 million copies in its first month on the market. ![]() StarCraft emerged out of the '90s as the world's most prestigious esport. There was a time, not long ago, when real-time strategy (RTS) games ruled the world. ![]()
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